This is a little more difficult to do in Grahtwood due to the terrain and the general lack of climbing gear, but it will at least get you in the general area.Ī quick tour around the outer edge will often reveal what remains. Also, since quests are sometimes linked (completing one opens a new one), that may be the four you are missing. Use your compass as you traverse the land and look for the questgiver icon on it. They often slip questgivers in the grey area between normal routes of travel. will have another look as mentioned above, unfortunately you cannot always go by the map icons as the indicator. did Elden Hollow once, but it bugged and I didn't get any quests. ![]() I have the achievement for Auridon, but apparently i'm 4 quests short in Grahtwood, no idea how I've scoured the map over and over, all the black symbols have been turned to white. ![]() The higher and higher we climb, the more fraught with danger this endeavor will become.Edit - ok I 've seen it now, under Achievements tab, quests, aldmeri dominion Once you've thoroughly searched this room, and are sure you've seen and done everything on this floor, head back out to the semi-circular corridor, and seek out the door leading up to the next floor. Many of these entries are important in continuing the story, and one may even give you a side quest (for more information on side quests, as always, go to the Side Quests section of this guide). There, you'll see plenty of items and, even more prominently, codex entries to acquire. The important room to explore here, however, is the headmaster's room, with its ornate furniture and plentiful lighting. Explore the chapel-like room for items to add to your inventory. G: The final rooms you encounter have more of the same yet again, though there are less and less enemies to deal with, until there are simply none at all to be found. Search bureaus, boxes and piles of books and scrolls, and you'll walk away with quite a few items. Unfortunately, demonic bodies don't hold items and other goods for you to collect upon defeating them, but this large room still has plenty of items to find. You'll fight more robust and more difficult parties of demonic creatures here, but nothing your party shouldn't be able to rather easily fell. Just be sure to search this room for any items you may want or need!į: This large room holds much of the same for you as many of the previous rooms did on this floor. Once the Abominations have overrun the Blood Mages, you can then kill the remaining Abominations off before heading to location F on the map. Stand back and let this fight run its course, unless you really, really want experience points, at which case you can get involved. ![]() A party of Blood Mages is going at it with a party of Abominations, and the Abominations are clearly winning the day. Instead of having to deal outright with a party of enemies, you'll actually find two parties of enemies fighting each other here. Feel free to talk to him at your leisure.Į: This tiny room will present you with a rather interesting sight. The bureau in the corner also has a character within it, a scared mage named Godwin. This room is absolutely rife with items, so thoroughly explore. You should know how to deal with these demonic foes by now - typically, the best course of action is to gang up on a single target at a time, while Wynne keeps the party healed from afar. As soon as you attempt to breach the room from the hallway, expect to be attacked by Shambling Corpses (haven't seen these easy-to-kill clowns in some time, now have ya!?) Once that party is killed, move into the room to draw out more Abomination-heavy parties. D: This larger room at location D is rife with enemies.
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